Sam Van Hulle, 3D artist

Hi! I'm a 3D artist with a passion for design and storytelling.

I’m currently working as a lighting artist at Grid.
Working on getting my name out there in the animation industry, I actually love doing pretty much anything creative. My passion is to capture moods and emotions in anything that can be considered art. And though my medium of choice happens to be digital 3D, I also love writing, photography, clay sculpting, and designing my own tattoos. I don't really consider myself a programmer, but I like coding tools if it helps me out one way or another.

Skills

Environment modeling & setdress

  • Maya
  • Blender
  • Mudbox
  • 3ds Max

I have a good eye for composition, and I’m able to translate modelsheets and a storyboard or animatic to a well-balanced 3D shot.

Lighting

  • Arnold
  • Cycles
  • Mental Ray

Being able to recreate moods and emotions through 3D art is the key reason why I do what I do. Lighting is obviously one of the most important elements in this, and I'm very passionate about perfecting it as much as I can, both on an artistic and technical level.

Character modeling

  • Maya
  • Blender
  • ZBrush
  • 3ds Max

I’m learning fast in terms of topology and how to make a character live its personality.

Grooming

  • Yeti
  • Blender

I have some experience with Yeti for Maya, as well as a good understanding of the hair system inside Blender.

Film editing

  • Final Cut Pro

I have a great passion for storytelling by means of visual media, and I have a strong interest in what makes an edit work.

Coding

  • Python
  • JavaScript
  • HTML
  • CSS
  • PHP

I love automating repetitive tasks, and developing tools to aid artistic processes. I’m familiar with Python APIs in Maya, Blender, and Fusion, and I can pick up new ones quickly.

Others

  • Photoshop
  • Fusion
  • Substance Painter

Experience

2017

Lighting and compositing artist at Grid

VFX artist

2015 - 2017

Environment modeler at Grid

2014

Summer course 3D modeling teacher at Howest

A few weeks before the start of each term, Digital Arts and Entertainment organises a Summer Course for the new first-years to get a bit of a head start in a few of the classes.
Personally, I wrote this year's handbook for the 3D class, which I also taught, and I was assisting teacher for the Programming and Preproduction classes.

2011

Web designer & developer at Webatvantage

Did a couple of small design projects for various organisations, occasionally including front-end development. This was my first internship and student job.

Education

2011 - 2015

College (Bachelor's)

Digital Arts & Entertainment at Howest, Kortrijk
Major: 3D Production & VFX
I also taught modeling in the 2014 Summer Course and co-authored the textbook for it.

2008 - 2011

College (Bachelor's)

Graphics & Digital Media at Arteveldehogeschool, Ghent
Major: Multimedia Production, proDEV
I also served as Public Relations for the Gutenberg student society.

2002 - 2008

Secondary education

1998 - 2008

Part-time art education

Imaging arts at Academy of Fine Arts, Kontich